Naturally, with such a rich world and tons of lore to delve into, it’s no surprise that these properties eventually made their way into video games. Though the company and rights have changed hands a few times over the years, there have always been enough card games, comic books, and other merchandise to define what White Wolf produces as transmedia entertainment. The WoD is a grimmer, more hopeless environment where the player, put in the role of a monster, brings to life tales of horror and urban fantasy.
From White Wolf Publishing, V:tM was the breakout game alongside other supernatural titles starring Werewolves, Mages, Wraiths, and Hunters, in a collected brand they called World of Darkness (WoD). This particular tabletop RPG hit the scene in 1991, but its second and third editions were what really sucked players in, resulting in a franchise peak in the late ‘90s and a legacy of being among the most influential games within the genre. Not far behind in notoriety, however, is Vampire: The Masquerade (V:tM). Even those who don’t participate in pen-and-paper role-playing games know something about Dungeons & Dragons, whether it’s the lore, or by name only.